﻿using System.Collections.Generic;
using System.IO;
using Game;
using Game.UI;
using UnityEngine;
using ZYLFramework.Common;
using ZYLFramework.UI;

namespace ZYLFramework.Manage
{
    public class ConfigManage:MonoSingleton<ConfigManage>
    {
        
        public void Init()
        {
        }
    }
}